WordCamp Orlando 2013: Stop Making Things Pretty and Start Designing

What is design? How do you define it?

My colleague Michelle Schulp of MarkTime Media explored those questions at WordCamp Orlando. She defined design as a problem-solving strategy, and not just making things pretty with colors, fonts and imagery.

I met Michelle last year when she attended WordCamp Detroit. Last weekend was my first time to hear Michelle speak, and she gave a terrific presentation on how design is a deliberate decision, follows a process, and that it doesn’t have to be pretty to solve a problem.

Check out her slides, my key takeaways, and the backchannel conversation during her presentation.

Key Takeaways

  • What is design?
    • Design both inspires and transforms an idea into a blueprint for something that adds value.
  • Design has nothing to do with you at all. Not about design awards, or how you feel. It’s not for you or your client. Its about your client’s customers.
  • With web design, you have:
    • Aesthetics: illustration, photography, art, branding
    • Usability: user experience, marketing, psychology, accessibility
    • Structure: content strategy, development
  • Separate feelings from goals. “The logo is ugly.”
  • Goals are achievable–something you can do. Examples: We need to update our brand to reflect our new company values. We need to offer the online services our clients expect from our business.
  • Design is a process; it’s a blueprint. Works like the scientific method, which includes: research, hypothesis experiment, analyze, report.
  • In design, the process includes: research (content & research), strategy (design strategy), implement (development), evaluate (testing and analytics), adjust
  • Print design is like a symphony. Played the same every time. It has structure. Web design is like jazz. Lots of improvisation.
  • Tools to use in your designs
    • Grayscreen prototype: live wireframe, built with HTML, creates the hierarchy
    • Style tiles: separate visual from structure
    • Style guide (Zurb colors)
    • Whitescreen prototype
  • Check out Michelle’s page of great design resources (which she continually updates)
  • See the big picture and the details
    • Always ask why
    • Focus on solving the problem
    • Be agile: communicate, collaborate, and iterate

Backchannel Conversation

Check out the resources and goodies Schulp mentioned during her presentation.

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About the Author

Deborah Edwards-Oñoro enjoys birding, gardening, taking photos, reading, and watching tennis. She's retired from a 25+ year career in web design, usability, and accessibility.